The last plan I posted was a real example of scope creep and how easy it is to start filling up a simple bit of benchwork with too much material. Back to the paper eh? It’s been a couple of days and I’m thrilled to share this updated version.
I’d been opposed to a plan that incorporated staging based on purely aesthetic reasons. What I’d been forgetting is the obvious: I had only planned on one engine for the forseeable future. With only one engine I can’t remember what it was I was thinking I was going to “stage”.
The other issue I’d had was siding lengths, the previous plan was just too short on these important elements. Things were going to be tight and I was worried that the layout was going to look like one heck of a lot of track to store only a few cars (“Why’d they build such a complicated station for such a little amount of traffic?”).
While I loved the concept, it felt like the first few moments after you’ve realised you really have had too much to eat. Perhaps get back to basics? I still love Ian Futer’s Victoria Park and maybe I could design something that took that layout and go with that? Unfortunately, even in S, I can’t fit coaches on that plan into five feet. Maybe a freight version? So, I decided I’d have a go at working through Victoria Park and, in general, the basic Inglenook plan and here’s where I’ve landed.
I’ve based the turntable on the twenty-four foot table found at Bembridge on the Isle of Wight. In S this works out to 4-1/2″ in S. Number six turnouts in S should work out to a sixty inch radius and just about eleven inches in length. Trains arrive in this station from the left. On the layout I think there needs to be about eight or nine inches of track in front of the loop turnout. This leaves a nice length of line in front of the station. While “in real life” this line would be where all trains would arrive, on the layout the only movements on this line in front of the station will be light engines running around their trains.
The second turnout from the right end of the layout, the entrance to the goods yard and coal siding, needs to be centred between the turntable and the end of the layout. Doing so will leave a decent switching lead and also enough track on the runaround to form one of the three sidings that make up an inglenook. The fun here is not only the typical inglenook game but also balancing cars in front and behind the engine. I’ve played this game on my current, HO scale, microlayout and it’s fun.
I think this iteration really delivers a lot more scenic potential. As with the previous iteration, the whole scene climbs toward the back. I could see bordering the turntable area and some of the left with a hedgerow along the back edge. If the lefthand siding actually became a coal yard, it would be a terrific place for a scene around the weighbridge office and some great vintage vehicles loaded with coal.
I tend to think a plan is one that “works” when I can visualise most of it in vivid detail and everywhere I look on this one, I see it all. I may be terribly close this time.