I’d been playing around with some simple lines on a piece of paper. Representing lines of track, I imagined what it would be like to run trains in this place. As I pushed my pretend trains around I realised how much I lacked a sense of their movement. At first I thought I might simply build two independent layouts and alternate their use: Perhaps one day I use the scene that represents the place where the big railroad provides cars and on another day exchange that scene with the other one, the one that hosts the act in which we deliver the cars to the customer.
Then I wondered: could they live in the same place? Maybe overlap?
In plan, it looks like this:
I build a lot of model railroads that exist in basic rectangular volumes. I find enticing the idea of breaking that front line to introduce a curve.
With some time this morning I made some coffee and formed these views to help explain the idea. While the above view is not the one I considered first, I now imagine standing here and like the way that way the foreground takes interacts with the distant view.
(To help explain things I propose the following set of sketches. I’ve reduced the entire installation to a monochromatic view and will colour the subject in red to focus the conversation.)
Scene A: The reason
Occupying perhaps two-thirds of the scene’s face this scene is highly detailed and focused on why the railroad exists. Maybe it’s where we deliver the coal to, load the potatoes from, or the terminal of our interurban empire.
Standing here to operate a train in this scene we find that it wraps around us to focus our attention on the railroad’s purpose. I’m amused with the idea that in our peripheral vision we can still relate to our origin but it’s “far away” and it’s not immediately obvious how we got to here from there. In this scene we see the train interacting with its purpose.
Scene 2: The interchange
Lesser detailed, this scene’s priority is to act as the origin for movement into the layout. Note how it wraps around behind the major scene allowing access to re-rail a derailed car and how it invites you peek in behind the curtain to interact with the model. Both sides of the backdrop are decorated with a sky and even a horizon’s scenery.
I can’t always see the engine but don’t need to since at this place we’re watching the train being exchanged – one set of cars for another. Our attention shifts from the arrival of a locomotive to the work of its train.
When we’re operating a train here, we stand centered in this space and while we could look to the side to see where we’re going the act of doing so is not unlike looking further down the road. With no scenery or track connecting the two areas we can’t simply go there by moving a little bit. Clearly, we need to travel further.
Scene 3: The broken plain
Using a cassette, sector plate, or like means of off-stage track that is only added when we need to move a train from the background scene to the foreground this is the wall we break through – that “hole in the sky”.
Variation 1: Drawing into the scene
Scene 2, by its area, inherits a lesser visual priority. Further the view of the train is limited since much of it is behind the backdrop of Scene 1. If it’s the place where our train exchanges its cars for another set could we add a removable length of track to provide those cars into the scene?
Nothing new here as the idea of removable staging is so apparent in the hobby. It has a place here too. As with many of my recent designs I use staging here to provide only cars in contrast to the section at the opposite end of the layout that is required to move the train from one scene to the other. I suppose if I really wanted to get carried away this length could take advantage of my Matchbox idea and it could slide into the main body of the railway between use.